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Amiga Infos Installation

1. Download the binary file from RCDrummand's web site (if no binary file is available for your platform, download the source code instead).

2. Linux users: Extract the file(s) to a directory of your choice, such as your home folder,from the file as follows:

bunzip2 e-uae_0.8.29-WIP4_linux-i586_sdl.tar.bz2

tar -x e-uae_0.8.29-WIP4_linux-i586_sdl.tar

NB: If your Unix supports file extraction with your file manager window (Konqueror) then just open the file and copy and paste the contents of the archive to the directory of your choice.

You will get a file called uae and documents including Changelog and COPYING and two folders: amiga, docs.

3. AmigaOS users: Extract the files using an archiver program such as unarc to a folder on your hard disk or use lha to extract the files:

lha x e-uae-0.8.28_amigaos4-ppc.lha or

lha x e-uae-0.8.28_amigaos4-ppc_sdl.lha

4. Next you will need the kick.rom file(s) from your real amiga using transrom tool supplied with uae or from the Amiga Forever CD and put them into a new folder called roms in the same directory where uae is stored. If using Amiga Forever roms then also copy the rom.key file as well.

5. Create more folders to store your adfs floppy images and hard disk files.

6. Linux: Run uae by typing ./uae (dot slash uae) to bring up the about screen.
AmigaOS: Run program called uae or uae-sdl (depending on version) from the uae folder.


7. You may invoke uae with the following options rather than just use the gui:

-h : Print out a help text.
-f file : Load a configuration file
-s opt=val : Set the emulator's option "opt" to value "val".

e.g. uae -f a500.config

Amiga Infos About


At the top there are seven buttons:

Reset - Does a warm reboot of the Amiga.
Debug - Goes into debug mode to diagnose problems (results should appear in a terminal window)
Quit - Exits the uae program
Save Config - Saves the current uae configuration settings to a file
Pause - Emulation is paused (on by default), unticking this will launch the emulator (equivalent to OK on Winuae)

Save state - Saves current state of emulation, by saving memory and settings to a file so that you can continue from
where you left off. Useful for saving game positions where saving to disk is not available.

Load state - Loads state file from disk and allow you to continue from where you left off!

Keyboard Shortcuts

F12 + Q Quit UAE

Configuration file options

# <comment> - Include some comments on config for documentation
accuracy=n [default=2] - Set emulator accuracy (may not work in later versions)
autoconfig=bool [default=yes] - Enable autoconfig of expansion items
kbd_lang=lang [default=us] - Set keyboard language: us,se,fr,it,es,dk,de
use_gui=state [default=yes] - Enable gui screen on startup: yes,no,nowait
synchronize_clock=<true|false> - Use this method to sync clocks rather than use timehack
sdl.map_raw_keys=true - Enable raw keyboard support (esp BeOS)

Amiga Infos Floppy Disks

The Amiga can emulate upto four disk drives names DF0, DF1, DF2, DF3 (Disk Floppy x).

As a PC or other system cannot read Amiga formatted disks directly, the disks are copied to an image file called an Amiga Disk Format (ADF) which is equivalent to a rom file on other emulators. ADFs can be read and written to, so a rom is not the correct name for it!

Click the Insert button to select an ADF file from disk.

Click the Eject button to remove an ADF file from disk.

Keyboard Shortcuts

F12 + F1 - Insert floppy image in drive 0 (if supported).
F12 + F2 - Insert floppy image in drive 1 (if supported)
F12 + F3 - Insert floppy image in drive 2 (if supported)
F12 + F4 - Insert floppy image in drive 3 (if supported)
F12 + Left Shift + F1 - Eject floppy image in drive 0
F12 + Left Shift + F2 - Eject floppy image in drive 1
F12 + Left Shift + F3 - Eject floppy image in drive 2
F12 + Left Shift + F4 - Eject floppy image in drive 3

NB: These shortcuts will work during emulation, not on the GUI screen.

Configuration file options

The following lines in your config file should be:

nr_floppies=n [default=4] - Enable n disk drives
floppy0=file - Specify adf for DF0
floppy1=file - Specify adf for DF1
floppy2=file - Specify adf for DF2
floppy3=file - Specify adf for DF3

Amiga Infos Memory


Here you can specify the kickstart rom file for the Amiga you require to emulate. By default, its called kick.rom. Click Change to select another rom file.
Kickstart versions can be: 1.0, 1.1, 1.2, 1.3, 2.0, 2.04, 3.0, 3.1
Older OCS Amigas such as the A1000, A2000 and A500 will use 1.0 to 1.3.
ECS based Amigas such as the A500+, A600 and A3000 will use 2.0 or 2.04.
AGA based Amigas such as the A1200, A4000 or CD32 will use 3.0 or 3.1

If you are using kick.rom files from the Amiga Forever CD then you need to specify the rom.key file here as well to allow you to use the above
kickstart files.


The Amiga supports four types of memory which may range from None - 256Mb depending on the type and purpose of the memory.

Chip Mem - Every Amiga has this kind of memory and its called Chip Memory because the custom chip sets of the Amiga use this to store graphics and sound information in this memory. In a real Amiga, upto 2Mb of Chip memory. In UAE, its possible to have upto 8Mb of Chip Memory!!! This memory is also used to store programs and data if no other memory is available and can be slow.
The Amiga A1000, A2000, A500, A500+ and A600 will normally have 512K or 1M of Chip RAM.
The Amiga A1200, A4000 or CD32 will normally have 2Mb of Chip RAM.

Slow Mem - This type of memory is slow memory due to additional memory being added via a slow interface such as PCMCIA or the Trapdoor on old Amiga models such as the A500. Few Amigas use this type of memory. Upto 1.8Mb of Slow Memory is available.

Fast Mem - This type of memory is called fast memory is because the CPU has exclusive use of this memory and does not share it with the custom chipsets like with Chip Mem and so makes the Amiga run faster. Additional memory added to the Amiga is usually fast memory. Upto 8Mb of Fast Memory is available.

Z3 Mem - This type of memory is similar to Fast Memory but is added via the Zorro 3 slots on high end Amigas such as the A3000 and A4000 to get maximum speed and capacity. If not emulating games, use Z3 ram instead of Fast Mem. Upto 256Mb of Z3 Memory is available.

This specifies graphics memory for Picasso96 compatible graphics cards using the uaegfx driver supplied with Picasso96 libraries to use graphics card modes on your system rather than the slower built in custom chip set graphics. Older games will not use P96 RAM, but if using Workbench, then I suggest you use it and install Picasso96 libraries from either Aminet or Picasso96 home page.

P96 RAM - Specify the amount of RAM for your graphics card to use in emulation (0 - 32 MB).

Configuration File Options

kickstart_rom_file=file [default=kick.rom] - Specify the kickstart rom file name here.
kickstart_key_file=file [default=none] - Specify the kickstart key file.

bogomem_size=n [default=0] - Emulate slow memory in n*256K chunks
fastmem_size=n [default=0] - Emulate fast memory in n Megabyte chunks
z3mem_size=n [default=0] - Emulate Z3 memory in n Megabyte chunks
chipmem_size=n [default=4] - Emulate Chip memory in n*512K chunks

maprom=<?> - Enable maprom support for BlitzKick

framerate=n [default=1] - Set frame rate to 1/n, higher values increase speed but lower quality.
immediate_blits=bool [default=no] - Enable immediate blitting of graphics.
gfx_fullscreen_picasso=bool [default=no] - Enable full screen for P96 graphics
gfx_color_mode=mode [default=8bit] - Set graphics mode: 8bit, 15bit, 16bit, 32bit, 8bit_dithered, 4bit_dithered.
gfxcard_size=n [default=0] - Emulate P96 graphics card with n MB of RAM

Amiga Infos CPU Emulation

CPU Emulation

CPU Model - This will select which Motorola CPU to use on the Amiga.
The A1000, A2000, A500,A500+ and A600 all use the 680000 (7MHz) CPU.
The A1200 and CD32 use the 680EC020 (14MHz) CPU with 24 bit addressing or the 68020 is the full version with full 32 bit addressing.
The A4000 uses the 68040 or 68060 models.

24-bit addressing - Enables 24 bit memory addressing instead of the full 32-bit memory addressing.

Emulate FPU - Emulates the Floating Point Unit which is usually an extra chip for 68020 or 68030 CPUs (the 040 and 060 have them built in).

Accuracy - Specify type of CPU emulation accuracy which can be Noraml, Compatible, or Cycle Exact.

Emulation Speed

Speed - Determine approximate or accurate speed of the CPU to a real Amiga. May affect some speed sensitive games. This can be set to
Maximum, Approximate 7MHz 68000 or Adjustable

Cycles per instruction - Determine number of cycles in CPU to execute a assembly instruction. The lower the figure the faster it is.

Idle on HALT instruction - If a HALT instruction is run, go into idle mode.

Idle rate - Set rate of idle cycles

Configuration file options

cpu_speed=speed [default=4] - Set cpu speed between 1 and 20 or 'real' or 'max'.
finegrain_cpu_speed=speed - Set cpu speed between 1 and 20 * 512 (e.g. 2 = 1024)
cpu_type=type [default=68000] - Set CPU model: "68000", "68010", "68020", "68020/68881", "68ec020" or "68ec020/68881" etc.
cpu_compatible=bool [default=no] - Set slower but more compatible speed.

Amiga Infos Chipset

The chipset configuration will determine features of the graphics and sound facilities provided on the emulated amiga.

Chipset - There are three releases of chipsets for the Amiga:

OCS - Original Chipset. Contains Agnus (512K), Paula, Gary and Denise which provides 32 colours (4096 in HAM mode),
with 4 channel stereo sound using upto 512K of Chip RAM.

ECS Agnus- Enhanced Chipset with just the new 1MB version of Agnus chip.

Full ECS - Enhanced Chipset with a 1Mb Agnus chip and the new Denise chip which supports new graphics modes such as
Productivity Mode.

AGA - Advance Graphics Architecture. Has a completely new chipset called Alice (replaces Agnus) that supports 2MB of Chip
RAM, Lisa, Gayle and Paula. This chipset supports 256 colours (256K in new HAM mode), bigger sprites and more resolutions
than the older chipsets.

PAL or NTSC - Select type of TV resolution you require.

Draw 1 frame in x - Select number of frames to draw. Adjusting this can slow down or speed up display.

Sprite collisions - Modes are Sprites & playfields, None, Sprites only and Full.

Sprites are hardware based objects which the chipset can directly control. For example, the mouse pointer is a sprite.
The other types of objects are called BOBs (Blitter Objects which are graphics, cut and pasted onto the screen and are slower than sprites).
A playfield is the background objects such as landscapes which sprites may crash into.

Immediate blits - Enable immediate blitter updates on the display.

Keyboard shortcuts

F12 + S - Toggle between windowed display and full-screen mode (if suppported by the graphics driver).
F12 + G - Toggle mouse-grab mode (in windowed mode)
F12 + M - Toggle mousehack mode (if mousehack is running)
F12 + I - (or Scroll Lock) Toggle display inhibit (Amiga screenmodes, not P96)
F12 + P - (or Print Screen) Save screenshot (if supported)

Configuration file options

collision_level=level [default=sprites] - Sets collision level: none, sprites, playfield or full.
gfx_width=n [default=800] - Set window width in pixels
gfx_height=n [default=300] - Set window height in pixels
gfx_lores=bool [default=no] - Set if using a very small window width e.g. 320-400
gfx_linemode=type [default=scanlines] - Set line mode: scanlines or double
gfx_correct_aspect=bool [default=none] - Adjust image to fit window
gfx_center_vertical=bool [default=no] - Center window on screen if it doesn`t all fit on screen
gfx_center_horizontal=bool [default=no] - Center window on screen if it doesn`t all fit on screen
gfx_fullscreen_amiga=bool [default=no] - Use a full screen instead of just a window
gfx_color_mode=mode [default=8bit] - Set colour mode: 8bit, 15bit, 16bit etc

amiga.screen_type=<custom|public|ask> - Set screen type
amiga.use_grey=<true|false> - Set output in grey rather than colour
amiga.use_dither=<true|false> - Output is dithered for low colour screens
amiga.publicscreen=<name> - Use a specified public screen (see screen_type)

Amiga Infos Sound

Mode - Set sound mode accuracy: None, No output, Normal or Accurate (accurate may slow down the system so use Normal if require more speed).
If the other modes are greyed out, make sure your sound drivers are loaded first.

Channels - Set number of sound channels: Mono, Stereo or Mixed

Resolution - Set sound quality: 8 or 16 bit

Configuration file options

sound_output=type [default=none] - Set sound type: none, interrupts, normal or exact
sound_channels=type [default=mono] - Set number of channels: mono, stereo or mixed
sound_bits=n - Set number of sound bits. Usually 8 or 16
sound_frequency=n - Set sound frequency. Usually 22050 or 44100
sound_min_buff=n - Set minimum sound buffer
sound_max_buff=n - Set maximum sound buffer
sound_interpol=type [default none] - Set interpolation type: rh, crux

Amiga Infos Just In Time ( JIT ) Emulation

Just In Time emulation allows the emulator to pre-compile and predict instructions for execution to speed up emulation. This is a very complex
process and the above options may or may not suite your setup. See documentation with Winuae for more info as this is where is have been
ported from. Direct memory access is optimal in most cases.

Byte access - Determine byte memory access method: direct, indirect, indirect for KS, direct after Picasso

Word access - Determine word memory access method: direct, indirect, indirect for KS, direct after Picasso.

Long access - Determine long memory access method: direct, indirect, indirect for KS, direct after Picasso.

Address Lookup - Determine address lookup method: direct, indirect, indirect for KS, direct after Picasso.

Flags - Enables or disables generation of flags that are never used. Using 'Only generate when needed' is faster but less compatible.

Icache flushes - Set type of instruction cache flushes: Soft or hard (for MacOS use soft as it does more flushes than unix)

Compile through uncond branch - Enable or disable compilation of code through a unconditional branch

JIT FPU compiler - Enables emulation of FPU commands through JIT for extra speed.

Translation buffer (KB) - Sets size of buffer for JIT to use.

Configuration file options

compforcesettings=yes|no - If disabled then uae will check if your configuration is sub optimal or not
comptrustbyte=indirect|direct - Set memory access method
comptrustlong=indirect |direct
compnf=yes|no - Disable/enable flag generation
comp_flushmode=hard|soft - Set instruction cache flush mode
compfpu=yes|no - Enable/disable FPU emulation

Amiga Infos Game Ports

This screen will allow you to configure which device to use on Port 0 or Port 1 on the Amiga.
In most cases the default works for using Workbench and for playing games.

Devices: Joystick 0, Joystick 1, Mouse, Numeric Pad, Cursor keys and Right Ctrl or T/G/H/B/Left Alt

Configuration file options

joyport0=mode [default=mouse] - Set device for port 0: mouse, joy0, joy1, kbd1, kbd2, kbd3
joyport1=mode [default=joy0] - Set device for port 1 (same devices as port 0).

Amiga Infos Hard Drives

This screen allows you to add hard disk type directories.

Add - Add a new hard drive to the configuration
Properties - View or edit an existing hard drive entry
Remove - Remove a hard drive from the list.

Clicking Add will bring up the following dialog box:

Here you can select the Path of the directory on the Unix file system to place AmigaOS files.
Below it you can specify the device name (e.g. DH0:, DH1: etc) and the volume name (e.g.
System, Data, Apps etc).
If you have multiple bootable partitions you can specify which has priority over other hard drives.
If the volume is read only such as a CDROM disk (/mnt/cdrom) then you can specify that is
Read only.

Configuration file options

filesystem=access,volume:path [default=no filesystems mounted]

Specify the file system, access type, volume name and path to a hard drive.
Access can be rw=read/write or ro=read only.

hardfile=access,secs,heads,reserved,bsize,file [default=no hardfiles mounted]

Specify a hardfile system using access, sectors/track, heads, reserved blocks, block size

Hard files can be created with the dd or makedisk command as follows:
e.g. dd if=/dev/zero of=hardfile bs=512 count=16384
which will create an 8Mb (16384 * 0.512 Mb) = 8,388 Kb hardfile.

You can use the -W command to specify a hardfile after uae.
i.e. uae -W sectors:heads:reserved:hardfile
uae -W 32:1:2:hardfile